Local multiplayer game where users work together to defeat cancerous cells. I was responsible for modeling, texturing, lighting, rigging, animating, VFX, some editor tools to easily tweak player effects and their relevant colors, and the projectile aiming mechanism. The statue from the intro animation was client-provided as a static asset.
Maya / Unity / VFX Graph / C#
Quincy’s Quest Game
Interactive webGL based experience. Users are able to claim sequins by donating, or view other donors claimed sequins. I was responsible for modeling, texturing, lighting, optimization, and assisting on the asset export pipeline.
Maya / Unity / BabylonJS Toolkit